“We are excited to be involved in the creation of such an innovative title as Rocksmith.The Gamebryo engine delivered the reliability and flexibility that Ubisoft needed for development and gameplay implementation,” said David Brame, CEO of Gamebase USA. The game engages all musicians, ranging from the experienced rocker to fledgling novice. Rocksmith will feature gameplay that automatically adjusts to the player’s skill level, as well as an innovative game design that makes reading music fun and intuitive. Gamebryo allowed us to implement gameplay very quickly so we could prove our designs early on in the development process.” “When trying out new ideas, it’s always easier to get everyone’s buy-in when you can actually get the mechanics running on-screen. “The advantage of using Gamebryo is that we were able to get the game up and running in a short amount of time and iterate quickly during the preproduction phase of the project,” said Nao Higo, Sr.
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The game will be available on the Xbox 360® video game and entertainment system, PlayStation®3 computer entertainment system and PC and is set to release in the fall of 2011. (April 20, 2011) – Gamebase USA, a subsidiary of Gamebase Co., Ltd, announced today that Ubisoft is using the Gamebryo engine to develop Rocksmith, the first and only game where players can use any real guitar with a standard quarter-inch input jack and play through an in-depth library of music, ranging from top 40 to classic rock. Ubisoft® Leverages Gamebryo 3D Engine for Rocksmith™